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View Poll Results: Do you agree with this idea?
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Old Aug 20, 2008, 03:31 AM // 03:31   #341
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/signed
For obvious reasons......

I remember when r1 and r2 was sometihng...........now it's vertually nothing.
>.<
Cons + Boxing = Pwned Dungeon
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Old Aug 20, 2008, 04:53 AM // 04:53   #342
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/signed

Even though I think this thread is a waste of time. I mean, honestly, this thread is from 2006! If LS was going to be changed it would have been already.

Anyway...
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Old Aug 20, 2008, 05:32 AM // 05:32   #343
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/notsigned

survivor it a title that requires many, many hours of questing, do missions, and being uber-sketchy about your health. It does suck that all of the old-timing GW fans [myself included, yes I got Gw when it first came out] and yeah it deff sucks that I can't get survivor on my ele, but what the fck you gonna do? I've made countless chars just to get survivor on them. Spend gold on max armor when their lvl 5 get max weps. And still they die.

The only alternative that seemed decent, I read earlier in this thread, make a one-time only, never happens again, like start over. Take to some npc, doesn't reset deaths just allows you to try for title ONE more time.
A lvl 20 will hae a much more difficult time getting that much expericence without dying. What they gonna do go to Crystal Desert and get ascended again?
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Old Aug 20, 2008, 06:46 AM // 06:46   #344
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Quote:
Originally Posted by Hanging Man
A lvl 20 will hae a much more difficult time getting that much expericence without dying. What they gonna do go to Crystal Desert and get ascended again?
Surely you meant easier?
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Old Aug 20, 2008, 07:56 AM // 07:56   #345
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/not signed

HoM will be account wide so the unlock for title will be.... create a new one and get it... why worry to get it on you main? I don't.
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Old Aug 20, 2008, 09:22 AM // 09:22   #346
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I spent 125 hours on my ranger chasing down every last quest in Prophecies and Factions. I achieved 1,337,500 in middle of Vabbi. It was around my tenth attempt at Legendary Survivor.

People who created their characters when Guild Wars was first released learned about this title when Factions came out. Although they did have the option of restarting their main characters back then (or simply creating a new character for the title), they refused to do so and stubbornly went on with their non-surviving characters. Now, apparently, these people are getting seriously bothered by the fact that they could have had one more title towards GWaMM. I'm sorry, but many people poured in hundreds of hours just to try and achieve LS. I personally re-made my ranger over and over again over 8 months period of time for that LS. My sympathy for those who chose not to remake their characters when the title first appeared, but changing the LS requirement is a huge swing with an aluminum golf club at the crotches of those who legitimately achieved LS.
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Old Aug 20, 2008, 03:41 PM // 15:41   #347
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Quote:
Originally Posted by Hanging Man
survivor it a title that requires many, many hours of questing, do missions, and being uber-sketchy about your health. It does suck that all of the old-timing GW fans [myself included, yes I got Gw when it first came out] and yeah it deff sucks that I can't get survivor on my ele, but what the fck you gonna do? I've made countless chars just to get survivor on them. Spend gold on max armor when their lvl 5 get max weps. And still they die.
Quests and missiones that an already leveled character will HAVE DONE.

In my main, I have all elites, I have also made all quests.
It would take way more time and It would be more repetitive to get survivor in it than in a new character.
Yet I want the title only in that character.

I don't want it in another one, and I' not deleting the first character I've ever made.
I could retry almost everything else, excepting but Survivor and going back to basic tutorial areas.

There should be no regrets at all in GW. No matter which path you take, you should be able to go back again and take another.

Survivor must be changed to go with that philosophy.
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Old Aug 20, 2008, 04:19 PM // 16:19   #348
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Quote:
Originally Posted by poasiods
. My sympathy for those who chose not to remake their characters when the title first appeared, but changing the LS requirement is a huge swing with an aluminum golf club at the crotches of those who legitimately achieved LS.
Leaving the "kick in the crotch" to "legitimate survivors" that is Kilroy's Punchout Extravaganza out of this response...
How is going from 1,000,000XP with 200 total deaths to 2,337,500XP with 200 total deaths different than going from 0XP with 0 total deaths to 1,337,500XP with 0 total deaths? (Keep in mind that once you've gotten that much XP without dying, you get the title and no amount of deaths after that will take that title away) The only difference I can see is the means available to achieving it:

1. No more low level enemies at the early stages to gain XP from.
2. Access to quests for quick XP is limited by how many the existing character has done.
3. No quick XP during double XP for skill capping for those who've already done all their capping.
4. No more Mission completion XP for those who've already done all that stuff.
5. Wider variety of skills on developed characters give an advantage, except in cases where new character has gotten his/her hand on tomes to get skills
6. Solo farming methods readily available for most developed characters, making XP farming a very quick proposition. New characters also gain this ability well before they max the title
7. Just vanquishing with an 8-man party can net over 12,000XP an hour (tested this this morning). Again, new characters can take advantage this once they finish the story line. For developed characters, it would take about 100 hours to get the title this way. There are many areas that are very easy to clear and the danger of dying is quite low in those areas.
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Old Aug 20, 2008, 05:51 PM // 17:51   #349
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Quote:
Originally Posted by Kook~NBK~
Leaving the "kick in the crotch" to "legitimate survivors" that is Kilroy's Punchout Extravaganza out of this response...
How is going from 1,000,000XP with 200 total deaths to 2,337,500XP with 200 total deaths different than going from 0XP with 0 total deaths to 1,337,500XP with 0 total deaths? (Keep in mind that once you've gotten that much XP without dying, you get the title and no amount of deaths after that will take that title away) The only difference I can see is the means available to achieving it:

1. No more low level enemies at the early stages to gain XP from.
2. Access to quests for quick XP is limited by how many the existing character has done.
3. No quick XP during double XP for skill capping for those who've already done all their capping.
4. No more Mission completion XP for those who've already done all that stuff.
5. Wider variety of skills on developed characters give an advantage, except in cases where new character has gotten his/her hand on tomes to get skills
6. Solo farming methods readily available for most developed characters, making XP farming a very quick proposition. New characters also gain this ability well before they max the title
7. Just vanquishing with an 8-man party can net over 12,000XP an hour (tested this this morning). Again, new characters can take advantage this once they finish the story line. For developed characters, it would take about 100 hours to get the title this way. There are many areas that are very easy to clear and the danger of dying is quite low in those areas.
Remember the thread from a while ago? "Funny Ways You Lost Survivor?" You see... some people decide to shoot for Survivors when they make a new character without farming experience points in any way. Inevitably, mistakes, lag, and PuG often manage to take that away from these people after several hundred thousand experience points. So, then, these people delete the character they just invested 50+ hours in and start over from scratch. Of course, lag and bullshit quests like "One Man's Dream" often cause people to delete their survivor characters again.

Imagine one day, Anet saying, "So, yeah... Remember those 5 characters you invested like 300 hours in and had to repeatedly restart because lag fked you up? Well... um, yeah, you really didn't have to do that, because everyone who died can get survivors again... Yeah, bye..."
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Old Aug 20, 2008, 10:32 PM // 22:32   #350
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Quote:
Originally Posted by poasiods
Imagine one day, Anet saying, "So, yeah... Remember those 5 characters you invested like 300 hours in and had to repeatedly restart because lag fked you up? Well... um, yeah, you really didn't have to do that, because everyone who died can get survivors again... Yeah, bye..."
You don't have to imagine - because ANet has already done something just like this: the faction change a couple years ago.

You know - when ANet *** doubled *** points gained towards Luxon/Kurzick titles when donating faction towards your alliance. This is exactly the same thing - because ANet did not retroactively double everyone's title points (which, going forward, now took 1/2 as long to acquire!).

Sure the masses were upset (in some cases quite upset!) about not having a retroactive change, but ask yourself this question...

Would you rather have the old system of gaining Luxon/Kurzick title points, or the new??

I think we know the answer....

Last edited by Day Trooper; Aug 20, 2008 at 10:36 PM // 22:36..
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Old Aug 21, 2008, 07:12 AM // 07:12   #351
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Quote:
Originally Posted by poasiods
Remember the thread from a while ago? "Funny Ways You Lost Survivor?" You see... some people decide to shoot for Survivors when they make a new character without farming experience points in any way.
Quite true. I was one of those people who created a LS character to play my way through missions and quests, etc. to get the title. But, at some point, the XP available that way runs out and you have to do some farming. I took advantage of a double XP for skill cap weekend.
Quote:
Inevitably, mistakes, lag, and PuG often manage to take that away from these people after several hundred thousand experience points. So, then, these people delete the character they just invested 50+ hours in and start over from scratch. Of course, lag and bullshit quests like "One Man's Dream" often cause people to delete their survivor characters again.
Pre-existing characters are subject to the exact same hazards, and they may have to try over and over to get it, as well. The only difference is that new characters have to spend some gold to get max armor - 5k plus materials. That's not much at all. Maybe they could implement this with an NPC that, for 10k, will give players a chance to go for the title.

Quote:
Imagine one day, Anet saying, "So, yeah... Remember those 5 characters you invested like 300 hours in and had to repeatedly restart because lag fked you up? Well... um, yeah, you really didn't have to do that, because everyone who died can get survivors again... Yeah, bye..."
Pre-existing characters still need roughly the same amount of time to reach the title, so the "time invested" areguement falls flat. And, having a death count higher than 0 does not eliminate lag spikes.
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Old Aug 21, 2008, 07:41 AM // 07:41   #352
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Quote:
People who created their characters when Guild Wars was first released learned about this title when Factions came out. Although they did have the option of restarting their main characters back then (or simply creating a new character for the title), they refused to do so and stubbornly went on with their non-surviving characters.
In 8 months, some people acquired many things like FoW, 15k and customized weapons. Before, it wasn't as easy as it is now to just recreate a char or to make money or to find a good weapon.

Quote:
My sympathy for those who chose not to remake their characters when the title first appeared, but changing the LS requirement is a huge swing with an aluminum golf club at the crotches of those who legitimately achieved LS.
Stop with that excuse (I'm not saying this specially to you but to many people). Why ? When ANet introduce the survivor title, they didn't give us a chance to have it. When they introduced the wisdom title track they didn't care of the gold we had identified before. Same thing with the Zkeys and drunkard and party animal and sweet tooth and gladiator.

Anyway I'd prefer to have one last chance for that title.
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Old Aug 21, 2008, 03:55 PM // 15:55   #353
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Quote:
Originally Posted by poasiods
[...]My sympathy for those who chose not to remake their characters when the title first appeared, but changing the LS requirement is a huge swing with an aluminum golf club at the crotches of those who legitimately achieved LS.
Exp scrolls.
Canthan quests.
Elite Tomes.
Lockpicks.
Zaishen chest.
Party effects.
Festival give-aways of items.
Double and triple weekends.
EotN consumables.
Luxon/Kurcik point change.
PvP title faction cap bonuses.
Etc, etc, etc...

All titles change over time, when the game changes.
And many things of the game have changed:
Attribute point buy.
Skill gems.
No heroes.
No character slot buy.
Campaigns added.
Etc, etc, etc...

Sorry, but "I got it like this when the game was like that" is NOT a valid argument.
The game changes, and as the game goes on, things change to go with that.

So, how hard the title WAS is NOTHING compared on how the title is now. And omeone getting a title does NOT disqualifies others to get it too.

Actually, now it would take more time for a level 20 character that made all quests and captured all skills than to a level 1 character started from scratch, if the character got Factions and EotN.
Now, you can be a level 10 character earning exp in a level 20 area with level 20 armor in less than 10 hours.
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Old Aug 21, 2008, 05:19 PM // 17:19   #354
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/notsigned

While I would love to be able to have that title, it isn't realistic, just the same as I can't go back and get LDoA.

One option that I'd like would be to have the ability to "buy back" deaths, kind of like buying indulgances in the middle ages. For 1p donation at your favorite shrine you could lower your death total by one. Might get kind of expensive for people like me with > 1000 deaths, but if I really wanted the title and didn't want to re-roll, at least I'd have an option.

I like this option, as I like any option that removes money from the economy. Gold sinks are in general, a good thing.

Last edited by w00t!; Aug 21, 2008 at 05:21 PM // 17:21..
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Old Aug 21, 2008, 06:33 PM // 18:33   #355
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Why not some consumable that allows you to move Legendary Survivor from one character to another character. Create a new character, get the title, then transfer it to your main character. Same with defender of Ascalon.

As it is now if you make it count the expeirence between death is to open to abuse.

I say wait to see if titles will be changed and how the HoM change will affect titles.
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Old Aug 21, 2008, 07:24 PM // 19:24   #356
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If Prophecies characters from before Survivor get the title, I'd like to see the ability for Canthan and Elonian characters to obtain LDoA.
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Old Aug 26, 2008, 08:38 PM // 20:38   #357
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/not signed (I know this thread has been around for a while, but I think the discussions are interesting)

I think that the survivor title is meant to be a flavor thing more than anything else. It doesn't make sense story-wise (I know, I know, it's a fantasy game, it's all made up anyways) for a character to get some sort of "survivor" badge if they had died hundreds of times before, be it through a reset, buying back deaths, whatever. I have been playing for ~36 months, and wish I had a shot at LS on my first character . . . but it just doesn't make sense.

Also, the game changes, as someone above said. So to pine for a roll-back or a big change just to benefit those who have been around for awhile, or to make certain titles account-based is silly. Account-wide survivor titles make absolutely no sense whatsoever. Kurzick/Luxon faction in way does, simply because it makes sense (to me) for the characters (from one account) in a guild to all be bound together in a common fight against the other faction. SS/LB I do not think should be account-wide, because according to the story, it is a you-and-your-band-of-sunspears-against-the-world sort of thing, rather than a big, established fight between factions. Namely, it is a character-theme progression in the story, whereas with faction, all the characters in an account are in one guild belonging to one big faction that is battling against another.

I suppose all of this talk of the "story" might be reaching, but even so, I think it is important for various titles to retain some sense of flavor, and not be accessible to everyone in any situation no matter what. I have no problem starting from the ground up, and indeed I am, to finally make a survivor, and work on getting high enough in the various title-tracks to get good PvE only skills.
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Old Aug 26, 2008, 08:45 PM // 20:45   #358
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Quote:
Originally Posted by Rera
/notsigned

Give old characters a one-time death reset.

Legendary Survivor is the only title that involves risk - it is the only title that you can actually fail to get *permanently*. Removing this risk makes it a very different title.
That's the best Bollocks i ever heard.

You can just go EoTN and brawl-grind yourself to red, which don't need any player skill at all.
I lol hard those who come to say i got Legendary Survivor.

/signed
But then let us Reset The Exp and Level to 1 . Then we can start over.
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Old Aug 28, 2008, 09:33 PM // 21:33   #359
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/signed

Between deaths would be good. I started a character to become a survivor, but when I was at 688,617 experience the game lagged in the Crystal Dessert and flushed all that time down the drain. It would be nice if I could still get the title, but I would prefer to have it on my other character that I use more often.
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Old Aug 29, 2008, 06:54 AM // 06:54   #360
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Survivor title is joke. I'm still pissed I lost my tier2 para over a game crash because I was playing instead of farming it but I'll live. I already got at least 3 leg survs and two of them are Tyrian. Since HoM will become account based at some point it shouldn't matter so much which character has obtained the title.

I hope they don't add it to GW2 tho...that would be evil.
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